Mini project Snakeman game in C programming
Mini project in C many Student do management project like library management ,Hotel management etc.But Snake Game is mini project of first semester build by my friend which is very different.It is console application without graphic library that's why it is more interesting.This game is perfect without any error and better user interface.It is complied in code::block using c language.Here goes a source code you can copy and compiled it in code::block.I hope it can help and become a reference for your project.
#include<fstream.h>
#include<stdlib.h>
#include<process.h>
#include<stdio.h>
#include<time.h>
#include<dos.h>
#include<string.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h>
#include<iomanip.h>
unsigned key;
int len=0,count=0,foodtype=0,d,m,food_flag=0,j=0,i=0,display_count=10,
hscore_pos=0,x_index=0,y_index=0,mx,my,maze=1,speed=100;
long score=0,ti_elap=0,ti_rem=15,tot_ti=15,ti_init;
char *main_menu[]={{"1. Play"},{"2. Options"},{"3. Instruction"},
{"4. Hi-Score"},{"5. Exit"}};
char *game_menu[]={{"1. Mazes"},{"2. Level"},{"3. Back to Main menu"}};
char *maze_menu[]={{"1. Open"},{"2. Box"},{"3. Twisted"},
{"4. Return to Main menu"}};
char *level_menu[]={{"1. Beginner"},{"2. Intermediate"},{"3. Expert"},
{"4. Return to Main menu"}};
char *m_m[]={"P","O","I","H","E"};
char *g_m[]={"M","L","B"};
char *mm[]={"O","B","T","R"};
char *lm[]={"B","I","E","R"};
int maze3_x[][14]={{2,3,4,5,6,7,8,9,10,11,12,13,14,15},
{25},
{30},
{37,38,39,40,41,42,43,44,45,46,47,48,49,50}};
int maze3_y[][14]={{30},
{2,3,4,5,6,7,8,9,10,11,12,13,14,15},
{27,28,29,30,31,32,33,34,35,36,37,38,39,40},
{20}};
void showfood();
void end();
void show_game_menu();
void show_main_menu();
enum{UP=1,RIGHT=2,DOWN=3,LEFT=4}DIRECTION,Pre_Dir;
struct
{
unsigned x:7 ;
unsigned y:7 ;
}coordinate[1000],tail,head,food;
inline void initialise()
{
d=DETECT;
initgraph(&d,&m,"e:\tc\bgi");
cleardevice();
mx=getmaxx();
my=getmaxy();
}
void RESET()
{
len=count=foodtype=food_flag=i=j=hscore_pos=x_index=y_index=0;
display_count=10,
speed=100;
score=ti_elap=0;ti_rem=tot_ti=15;
head.x=head.y=tail.x=tail.y=food.x=food.y=0;
for(i=0;i<1000;i++)
coordinate[i].x=coordinate[i].y=0;
}
void showoff_food()
{
gotoxy(food.x,food.y);
cout<<" ";
food.x=food.y=0;
showfood();
}
int showfoodtimer(int fo_fl)
{
if(fo_fl==1)
{
if(ti_rem<=0)
{
showoff_food();
ti_rem=15;
food_flag=0;
}
else
{
ti_elap=((biostime(0,0L)-ti_init)/(speed/16));
ti_rem=(tot_ti-(ti_elap));
gotoxy(7,46);
if(ti_rem<10)
cout<<"0"<<ti_rem;
else
cout<<ti_rem;
}
}
else
{
gotoxy(7,46);
cout<<" ";
}
return 0;
}
void showfood()
{
int flag=0;
re:
food.x=random(49)+2;
food.y=random(39)+2;
for(i=0;i<len;i++)
{
if(food.x==coordinate[i].x && food.y==coordinate[i].y)
goto re;
}
if(maze==3)
{
for(i=0;i<4;i++)
{
for(j=0;j<14;j++)
{
if(food.x==maze3_x[i][j])
flag=1;
}
for(j=0;j<14;j++)
{
if(food.y==maze3_y[i][j] && flag==1)
goto re;
}
}
}
gotoxy(food.x,food.y);
textcolor(RED);
cprintf("@");
}
void showbigfood()
{
re1:
food.x=random(49)+2;
food.y=random(39)+2;
for(int j=0;j<len;j++)
{
if(food.x==coordinate[j].x && food.y==coordinate[j].y)
goto re1;
}
textcolor(YELLOW);
gotoxy(food.x,food.y);
cprintf("é");
}
void exit()
{
delay(50);
textmode(4);
gotoxy(10,8);
cout<<"Exiting the program";
delay(2000);
exit(0);
}
void border()
{
setcolor(GREEN);
rectangle(2,2,mx-2,my-2);
setcolor(RED);
rectangle(4,4,mx-4,my-4);
setcolor(GREEN);
rectangle(6,6,mx-6,my-6);
settextstyle(4,0,5);
outtextxy(180,40,"SNAKEMAN");
setcolor(YELLOW);
line(165,88,440,88);
setcolor(RED);
line(165,90,440,90);
}
void intro_graphics()
{
clrscr();
initialise();
border();
settextstyle(3,0,3);
setcolor(RED);
outtextxy(130,200,"Programmed By:");
settextstyle(1,0,3);
setcolor(WHITE);
outtextxy(330,200,"Manish Jain");
outtextxy(150,235,"mkj_manishjain@yahoo.co.in");
outtextxy(150,275," +91 9896455735");
settextstyle(1,0,4);
setcolor(RED);
outtextxy(120,360,"Press any key to play");
getch();
}
void showtime()
{
char datebuf[9];
char timebuf[9];
_strdate(datebuf);
_strtime(timebuf);
gotoxy(30,45);
cout<<" DATE TIME";
gotoxy(30,46);
cout<<datebuf<<" "<<timebuf;
}
inline void showscore()
{
gotoxy(15,45);
cout<<"SCORE";
gotoxy(16,46);
cout<<score;
}
char *return_maze()
{
switch(maze)
{
case 1: return ("OPEN");
case 2: return ("BOX");
case 3: return ("TWISTED");
}
return "OPEN";
}
void init()
{
DIRECTION=Pre_Dir=RIGHT;
gotoxy(60,30);
cout<<"M A Z E";
gotoxy(60,32);
cout<<return_maze();
gotoxy(5,45);
cout<<"Timer";
randomize();
_setcursortype(_NOCURSOR);
showtime();
showscore();
tail.x=10;
tail.y=10;
for(int i=10;i<15;i++)
{
coordinate[len].x=i;
coordinate[len].y=10;
gotoxy(coordinate[len].x,coordinate[len].y);
cout<<char(223);
len++;
}
head.x=14;
head.y=10;
textcolor(BLUE);
for(i=1;i<=50;i++)
{
j=1;
gotoxy(i,j);
cprintf(" ");
gotoxy(i,j+40);
cprintf(" ");
}
for(i=1;i<=41;i++)
{
j=1;
gotoxy(j,i);
cprintf(" ");
gotoxy(j+50,i);
cprintf(" ");
}
showfood();
}
void show_snake(int DIRECTION)
{
gotoxy(head.x,head.y);
textcolor(GREEN);
switch(DIRECTION)
{
case UP :
if(Pre_Dir==LEFT)
cprintf("Ý");
else
cprintf("Þ");
break;
case RIGHT:
if(Pre_Dir==DOWN)
cprintf("Ü");
else
cprintf("ß");
break;
case DOWN :
if(Pre_Dir==RIGHT)
cprintf("Þ");
else
cprintf("Ý");
break;
case LEFT :
if(Pre_Dir==UP)
cprintf("ß");
else
cprintf("Ü");
break;
}
}
inline void showoff()
{
gotoxy(tail.x,tail.y);
cout<<" ";
}
inline void SOUND()
{
sound(1500);
delay(55);
nosound();
}
void gameover()
{
sound(1220);
delay(500);
nosound();
initialise();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(130,180,"GAME OVER");
settextstyle(1,0,5);
setcolor(BLUE);
outtextxy(140,250,"SCORE");
gotoxy(48,16);
char *s;
ltoa(score,s,10);
outtextxy(325,250,s);
settextstyle(4,0,5);
setcolor(WHITE);
outtextxy(65,350,"Wish to continue:(Y/N):");
char ch=getche();
if(ch=='y'||ch=='Y')
{
outtextxy(510,350,"Y");
getch();
RESET();
initialise();
show_main_menu();
}
else if(ch=='n'||ch=='N')
{
outtextxy(510,350,"N");
free(maze_menu);
free(main_menu);
free(level_menu);
free(game_menu);
free(m_m);
free(mm);
free(lm);
free(g_m);
exit();
}
}
void loadmaze()
{
if(maze==3)
{
textcolor(WHITE);
for(i=1;i<15;i++)
{
gotoxy(i+1,30);
cprintf("²");
gotoxy(25,i+1);
cprintf("²");
gotoxy(36+i,20);
cprintf("²");
gotoxy(30,26+i);
cprintf("²");
}
}
}
void game()
{
init();
loadmaze();
sleep(2);
while(1)
{
if(bioskey(1))
{
key=bioskey(0);
int s=key>>8;
if(s==1)
exit();
else
if(s==72) //If UP arrow key is pressed
{
if(DIRECTION==4 || DIRECTION==2)
{
Pre_Dir=DIRECTION;
DIRECTION=UP;
}
}
else if(s==80) //If DOWN arrow key is pressed
{
if(DIRECTION==4 || DIRECTION==2)
{
Pre_Dir=DIRECTION;
DIRECTION=DOWN;
}
}
else if(s==77) ////If RIGHT arrow key is pressed
{
if(DIRECTION==1 || DIRECTION==3)
{
Pre_Dir=DIRECTION;
DIRECTION=RIGHT;
}
}
else if(s==75) ////If LEFT arrow key is pressed
{
if(DIRECTION==1 || DIRECTION==3)
{
Pre_Dir=DIRECTION;
DIRECTION=LEFT;
}
}
}
if(DIRECTION==2) //Right Key
head.x++;
else if(DIRECTION==1) //Up Key
head.y--;
else if(DIRECTION==4) //Left Key
head.x--;
else if(DIRECTION==3) //Down Key
head.y++;
if(maze==1) //OPEN maze
{
if(head.x>50)
head.x=2;
else if(head.x<=1)
head.x=50;
if(tail.x>50)
tail.x=2;
else if(tail.x<=1)
tail.x=50;
if(head.y>40)
head.y=2;
else if(head.y<=1)
head.y=40;
if(tail.y>40)
tail.y=2;
else if(tail.y<=1)
tail.y=40;
}
else if(maze==2) //BOX Maze
{
if(head.x>50 ||head.y>40 ||head.x<2 ||head.y<2)
gameover();
}
else if(maze==3) //TWISTED or SPIRAL Maze
{
for(i=2;i<16;i++)
{
if((head.x==25 && head.y==i)||(head.x==i && head.y==30)
||(head.x==35+i && head.y==20)||(head.x==30 && head.y==25+i))
{
gameover();
}
}
if(head.x>50)
head.x=2;
else if(head.x<=1)
head.x=50;
if(tail.x>50)
tail.x=2;
else if(tail.x<=1)
tail.x=50;
if(head.y>40)
head.y=2;
else if(head.y<=1)
head.y=40;
if(tail.y>40)
tail.y=2;
else if(tail.y<=1)
tail.y=40;
}
for(int i=0;i<len;i++)
{
if(head.x==coordinate[i].x && head.y==coordinate[i].y)
{
gameover();
}
}
show_snake(DIRECTION);
if(head.x==food.x && head.y==food.y)
{
count++;
if(ti_rem>5)
score+=(foodtype*8)+2+(foodtype*((ti_rem*3)/2));
else
score+=(foodtype*8)+2;
ti_rem=15;
SOUND();
food.x=food.y=0;
if(count==5)
{
showbigfood();
food_flag=1;
ti_init=biostime(0,0);
showfoodtimer(1);
foodtype=1;
count=0;
}
else
{
showfood();
food_flag=0;
foodtype=0;
}
len++;
}
else
{
tail.x=coordinate[0].x;
tail.y=coordinate[0].y;
showoff();
for(int k=0;k<len-1;k++)
{
coordinate[k].x=coordinate[k+1].x;
coordinate[k].y=coordinate[k+1].y;
}
}
coordinate[len-1].x=head.x;
coordinate[len-1].y=head.y;
delay(speed);
showtime();
showscore();
showfoodtimer(food_flag);
gotoxy(64,14);
cout<<"X-Cor Y-Cor";
gotoxy(65,15);
cout<<head.x<<" "<<head.y;
}
}
void get_level_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 48:
case 28:
case 79: speed=125;
show_main_menu();
break;
case 3:
case 23:
case 80: speed=90;
show_main_menu();
break;
case 4:
case 18:
case 81: speed=55;
show_main_menu();
break;
case 5:
case 19:
case 75: show_game_menu();
break;
default: goto get;
}
}
void get_maze_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 28:
case 24:
case 79: maze=1;
show_main_menu();
break;
case 3:
case 48:
case 80: maze=2;
show_main_menu();
break;
case 4:
case 20:
case 81: maze=3;
show_main_menu();
break;
case 5:
case 19:
case 75: show_game_menu();
break;
default: goto get;
}
}
void getlevel()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"L E V E L");
settextstyle(3,0,5);
for(i=0;i<4;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),level_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),lm[i]);
}
get_level_choice();
}
void getmaze()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"M A Z E S");
settextstyle(3,0,5);
for(i=0;i<4;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),maze_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),mm[i]);
}
get_maze_choice();
}
void get_gm_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 50:
case 28:
case 79: getmaze();
break;
case 3:
case 38:
case 80: getlevel();
break;
case 4:
case 48:
case 81: show_main_menu();
break;
default: goto get;
}
}
void show_game_menu()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"G A M E M E N U");
settextstyle(3,0,5);
for(i=0;i<3;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),game_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),g_m[i]);
}
get_gm_choice();
}
void play()
{
cleardevice();
restorecrtmode();
textmode(64);
game();
}
void options()
{
show_game_menu();
}
void instruction()
{
cleardevice();
border();
setcolor(RED);
settextstyle(1,0,5);
outtextxy(50,140,"I N S T R U C T I O N S");
settextstyle(3,0,3);
setcolor(WHITE);
outtextxy(60,190,"1. Move the snake using Arrow Keys -> ");
outtextxy(60,230," UP, DOWN, LEFT, RIGHT");
outtextxy(60,270,"2. Eat food (@,é) and make snake grow longer.");
outtextxy(60,300,"3. You will get 2 points for (@) and");
outtextxy(60,330," more points for Bonus food(é)");
outtextxy(60,365,"4. Don't let it hit the walls or its tail");
settextstyle(4,0,4);
setcolor(RED);
outtextxy(140,425,"Press any key to Continue");
getch();
show_main_menu();
}
void hiscore()
{
cleardevice();
border();
setcolor(RED);
settextstyle(1,0,5);
outtextxy(50,140," H I S C O R E");
settextstyle(3,0,3);
setcolor(WHITE);
outtextxy(60,220,"Sorry! This feature is not available in this version
");
outtextxy(60,270,"For further details, Contact : ");
setcolor(GREEN);
outtextxy(60,310," mkj_manishjain@yahoo.co.in");
outtextxy(60,345," Mobile no.: +91 9896455735 ");
settextstyle(4,0,4);
setcolor(RED);
outtextxy(140,425,"Press any key to Continue");
getch();
show_main_menu();
}
void get_mm_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 25:
case 28:
case 79: play();
break;
case 3:
case 24:
case 80: options();
break;
case 4:
case 23:
case 81: instruction();
break;
case 5:
case 35:
case 75: hiscore();
break;
case 6:
case 18:
case 76: exit();
break;
default: goto get;
}
}
void show_main_menu()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(GREEN);
outtextxy(60,130,"M A I N M E N U");
settextstyle(3,0,5);
for(i=0;i<5;i++)
{
setcolor(WHITE);
outtextxy(67,180+(35*i),main_menu[i]);
setcolor(RED);
outtextxy(130,180+(35*i),m_m[i]);
}
get_mm_choice();
}
void end()
{
initialise();
for(j=0;j<=2;j++)
{
setcolor(RED+j);
circle(mx/2,my/2,150+j*2);
}
settextstyle(4,0,5);
outtextxy(mx/2-65,my/2-20,"The End");
getch();
closegraph();
restorecrtmode();
exit(0);
}
//MAIN FUNCTION
void main()
{
intro_graphics();
show_main_menu();
}
Mini project in C many Student do management project like library management ,Hotel management etc.But Snake Game is mini project of first semester build by my friend which is very different.It is console application without graphic library that's why it is more interesting.This game is perfect without any error and better user interface.It is complied in code::block using c language.Here goes a source code you can copy and compiled it in code::block.I hope it can help and become a reference for your project.
#include<fstream.h>
#include<stdlib.h>
#include<process.h>
#include<stdio.h>
#include<time.h>
#include<dos.h>
#include<string.h>
#include<graphics.h>
#include<bios.h>
#include<conio.h>
#include<iomanip.h>
unsigned key;
int len=0,count=0,foodtype=0,d,m,food_flag=0,j=0,i=0,display_count=10,
hscore_pos=0,x_index=0,y_index=0,mx,my,maze=1,speed=100;
long score=0,ti_elap=0,ti_rem=15,tot_ti=15,ti_init;
char *main_menu[]={{"1. Play"},{"2. Options"},{"3. Instruction"},
{"4. Hi-Score"},{"5. Exit"}};
char *game_menu[]={{"1. Mazes"},{"2. Level"},{"3. Back to Main menu"}};
char *maze_menu[]={{"1. Open"},{"2. Box"},{"3. Twisted"},
{"4. Return to Main menu"}};
char *level_menu[]={{"1. Beginner"},{"2. Intermediate"},{"3. Expert"},
{"4. Return to Main menu"}};
char *m_m[]={"P","O","I","H","E"};
char *g_m[]={"M","L","B"};
char *mm[]={"O","B","T","R"};
char *lm[]={"B","I","E","R"};
int maze3_x[][14]={{2,3,4,5,6,7,8,9,10,11,12,13,14,15},
{25},
{30},
{37,38,39,40,41,42,43,44,45,46,47,48,49,50}};
int maze3_y[][14]={{30},
{2,3,4,5,6,7,8,9,10,11,12,13,14,15},
{27,28,29,30,31,32,33,34,35,36,37,38,39,40},
{20}};
void showfood();
void end();
void show_game_menu();
void show_main_menu();
enum{UP=1,RIGHT=2,DOWN=3,LEFT=4}DIRECTION,Pre_Dir;
struct
{
unsigned x:7 ;
unsigned y:7 ;
}coordinate[1000],tail,head,food;
inline void initialise()
{
d=DETECT;
initgraph(&d,&m,"e:\tc\bgi");
cleardevice();
mx=getmaxx();
my=getmaxy();
}
void RESET()
{
len=count=foodtype=food_flag=i=j=hscore_pos=x_index=y_index=0;
display_count=10,
speed=100;
score=ti_elap=0;ti_rem=tot_ti=15;
head.x=head.y=tail.x=tail.y=food.x=food.y=0;
for(i=0;i<1000;i++)
coordinate[i].x=coordinate[i].y=0;
}
void showoff_food()
{
gotoxy(food.x,food.y);
cout<<" ";
food.x=food.y=0;
showfood();
}
int showfoodtimer(int fo_fl)
{
if(fo_fl==1)
{
if(ti_rem<=0)
{
showoff_food();
ti_rem=15;
food_flag=0;
}
else
{
ti_elap=((biostime(0,0L)-ti_init)/(speed/16));
ti_rem=(tot_ti-(ti_elap));
gotoxy(7,46);
if(ti_rem<10)
cout<<"0"<<ti_rem;
else
cout<<ti_rem;
}
}
else
{
gotoxy(7,46);
cout<<" ";
}
return 0;
}
void showfood()
{
int flag=0;
re:
food.x=random(49)+2;
food.y=random(39)+2;
for(i=0;i<len;i++)
{
if(food.x==coordinate[i].x && food.y==coordinate[i].y)
goto re;
}
if(maze==3)
{
for(i=0;i<4;i++)
{
for(j=0;j<14;j++)
{
if(food.x==maze3_x[i][j])
flag=1;
}
for(j=0;j<14;j++)
{
if(food.y==maze3_y[i][j] && flag==1)
goto re;
}
}
}
gotoxy(food.x,food.y);
textcolor(RED);
cprintf("@");
}
void showbigfood()
{
re1:
food.x=random(49)+2;
food.y=random(39)+2;
for(int j=0;j<len;j++)
{
if(food.x==coordinate[j].x && food.y==coordinate[j].y)
goto re1;
}
textcolor(YELLOW);
gotoxy(food.x,food.y);
cprintf("é");
}
void exit()
{
delay(50);
textmode(4);
gotoxy(10,8);
cout<<"Exiting the program";
delay(2000);
exit(0);
}
void border()
{
setcolor(GREEN);
rectangle(2,2,mx-2,my-2);
setcolor(RED);
rectangle(4,4,mx-4,my-4);
setcolor(GREEN);
rectangle(6,6,mx-6,my-6);
settextstyle(4,0,5);
outtextxy(180,40,"SNAKEMAN");
setcolor(YELLOW);
line(165,88,440,88);
setcolor(RED);
line(165,90,440,90);
}
void intro_graphics()
{
clrscr();
initialise();
border();
settextstyle(3,0,3);
setcolor(RED);
outtextxy(130,200,"Programmed By:");
settextstyle(1,0,3);
setcolor(WHITE);
outtextxy(330,200,"Manish Jain");
outtextxy(150,235,"mkj_manishjain@yahoo.co.in");
outtextxy(150,275," +91 9896455735");
settextstyle(1,0,4);
setcolor(RED);
outtextxy(120,360,"Press any key to play");
getch();
}
void showtime()
{
char datebuf[9];
char timebuf[9];
_strdate(datebuf);
_strtime(timebuf);
gotoxy(30,45);
cout<<" DATE TIME";
gotoxy(30,46);
cout<<datebuf<<" "<<timebuf;
}
inline void showscore()
{
gotoxy(15,45);
cout<<"SCORE";
gotoxy(16,46);
cout<<score;
}
char *return_maze()
{
switch(maze)
{
case 1: return ("OPEN");
case 2: return ("BOX");
case 3: return ("TWISTED");
}
return "OPEN";
}
void init()
{
DIRECTION=Pre_Dir=RIGHT;
gotoxy(60,30);
cout<<"M A Z E";
gotoxy(60,32);
cout<<return_maze();
gotoxy(5,45);
cout<<"Timer";
randomize();
_setcursortype(_NOCURSOR);
showtime();
showscore();
tail.x=10;
tail.y=10;
for(int i=10;i<15;i++)
{
coordinate[len].x=i;
coordinate[len].y=10;
gotoxy(coordinate[len].x,coordinate[len].y);
cout<<char(223);
len++;
}
head.x=14;
head.y=10;
textcolor(BLUE);
for(i=1;i<=50;i++)
{
j=1;
gotoxy(i,j);
cprintf(" ");
gotoxy(i,j+40);
cprintf(" ");
}
for(i=1;i<=41;i++)
{
j=1;
gotoxy(j,i);
cprintf(" ");
gotoxy(j+50,i);
cprintf(" ");
}
showfood();
}
void show_snake(int DIRECTION)
{
gotoxy(head.x,head.y);
textcolor(GREEN);
switch(DIRECTION)
{
case UP :
if(Pre_Dir==LEFT)
cprintf("Ý");
else
cprintf("Þ");
break;
case RIGHT:
if(Pre_Dir==DOWN)
cprintf("Ü");
else
cprintf("ß");
break;
case DOWN :
if(Pre_Dir==RIGHT)
cprintf("Þ");
else
cprintf("Ý");
break;
case LEFT :
if(Pre_Dir==UP)
cprintf("ß");
else
cprintf("Ü");
break;
}
}
inline void showoff()
{
gotoxy(tail.x,tail.y);
cout<<" ";
}
inline void SOUND()
{
sound(1500);
delay(55);
nosound();
}
void gameover()
{
sound(1220);
delay(500);
nosound();
initialise();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(130,180,"GAME OVER");
settextstyle(1,0,5);
setcolor(BLUE);
outtextxy(140,250,"SCORE");
gotoxy(48,16);
char *s;
ltoa(score,s,10);
outtextxy(325,250,s);
settextstyle(4,0,5);
setcolor(WHITE);
outtextxy(65,350,"Wish to continue:(Y/N):");
char ch=getche();
if(ch=='y'||ch=='Y')
{
outtextxy(510,350,"Y");
getch();
RESET();
initialise();
show_main_menu();
}
else if(ch=='n'||ch=='N')
{
outtextxy(510,350,"N");
free(maze_menu);
free(main_menu);
free(level_menu);
free(game_menu);
free(m_m);
free(mm);
free(lm);
free(g_m);
exit();
}
}
void loadmaze()
{
if(maze==3)
{
textcolor(WHITE);
for(i=1;i<15;i++)
{
gotoxy(i+1,30);
cprintf("²");
gotoxy(25,i+1);
cprintf("²");
gotoxy(36+i,20);
cprintf("²");
gotoxy(30,26+i);
cprintf("²");
}
}
}
void game()
{
init();
loadmaze();
sleep(2);
while(1)
{
if(bioskey(1))
{
key=bioskey(0);
int s=key>>8;
if(s==1)
exit();
else
if(s==72) //If UP arrow key is pressed
{
if(DIRECTION==4 || DIRECTION==2)
{
Pre_Dir=DIRECTION;
DIRECTION=UP;
}
}
else if(s==80) //If DOWN arrow key is pressed
{
if(DIRECTION==4 || DIRECTION==2)
{
Pre_Dir=DIRECTION;
DIRECTION=DOWN;
}
}
else if(s==77) ////If RIGHT arrow key is pressed
{
if(DIRECTION==1 || DIRECTION==3)
{
Pre_Dir=DIRECTION;
DIRECTION=RIGHT;
}
}
else if(s==75) ////If LEFT arrow key is pressed
{
if(DIRECTION==1 || DIRECTION==3)
{
Pre_Dir=DIRECTION;
DIRECTION=LEFT;
}
}
}
if(DIRECTION==2) //Right Key
head.x++;
else if(DIRECTION==1) //Up Key
head.y--;
else if(DIRECTION==4) //Left Key
head.x--;
else if(DIRECTION==3) //Down Key
head.y++;
if(maze==1) //OPEN maze
{
if(head.x>50)
head.x=2;
else if(head.x<=1)
head.x=50;
if(tail.x>50)
tail.x=2;
else if(tail.x<=1)
tail.x=50;
if(head.y>40)
head.y=2;
else if(head.y<=1)
head.y=40;
if(tail.y>40)
tail.y=2;
else if(tail.y<=1)
tail.y=40;
}
else if(maze==2) //BOX Maze
{
if(head.x>50 ||head.y>40 ||head.x<2 ||head.y<2)
gameover();
}
else if(maze==3) //TWISTED or SPIRAL Maze
{
for(i=2;i<16;i++)
{
if((head.x==25 && head.y==i)||(head.x==i && head.y==30)
||(head.x==35+i && head.y==20)||(head.x==30 && head.y==25+i))
{
gameover();
}
}
if(head.x>50)
head.x=2;
else if(head.x<=1)
head.x=50;
if(tail.x>50)
tail.x=2;
else if(tail.x<=1)
tail.x=50;
if(head.y>40)
head.y=2;
else if(head.y<=1)
head.y=40;
if(tail.y>40)
tail.y=2;
else if(tail.y<=1)
tail.y=40;
}
for(int i=0;i<len;i++)
{
if(head.x==coordinate[i].x && head.y==coordinate[i].y)
{
gameover();
}
}
show_snake(DIRECTION);
if(head.x==food.x && head.y==food.y)
{
count++;
if(ti_rem>5)
score+=(foodtype*8)+2+(foodtype*((ti_rem*3)/2));
else
score+=(foodtype*8)+2;
ti_rem=15;
SOUND();
food.x=food.y=0;
if(count==5)
{
showbigfood();
food_flag=1;
ti_init=biostime(0,0);
showfoodtimer(1);
foodtype=1;
count=0;
}
else
{
showfood();
food_flag=0;
foodtype=0;
}
len++;
}
else
{
tail.x=coordinate[0].x;
tail.y=coordinate[0].y;
showoff();
for(int k=0;k<len-1;k++)
{
coordinate[k].x=coordinate[k+1].x;
coordinate[k].y=coordinate[k+1].y;
}
}
coordinate[len-1].x=head.x;
coordinate[len-1].y=head.y;
delay(speed);
showtime();
showscore();
showfoodtimer(food_flag);
gotoxy(64,14);
cout<<"X-Cor Y-Cor";
gotoxy(65,15);
cout<<head.x<<" "<<head.y;
}
}
void get_level_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 48:
case 28:
case 79: speed=125;
show_main_menu();
break;
case 3:
case 23:
case 80: speed=90;
show_main_menu();
break;
case 4:
case 18:
case 81: speed=55;
show_main_menu();
break;
case 5:
case 19:
case 75: show_game_menu();
break;
default: goto get;
}
}
void get_maze_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 28:
case 24:
case 79: maze=1;
show_main_menu();
break;
case 3:
case 48:
case 80: maze=2;
show_main_menu();
break;
case 4:
case 20:
case 81: maze=3;
show_main_menu();
break;
case 5:
case 19:
case 75: show_game_menu();
break;
default: goto get;
}
}
void getlevel()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"L E V E L");
settextstyle(3,0,5);
for(i=0;i<4;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),level_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),lm[i]);
}
get_level_choice();
}
void getmaze()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"M A Z E S");
settextstyle(3,0,5);
for(i=0;i<4;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),maze_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),mm[i]);
}
get_maze_choice();
}
void get_gm_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 50:
case 28:
case 79: getmaze();
break;
case 3:
case 38:
case 80: getlevel();
break;
case 4:
case 48:
case 81: show_main_menu();
break;
default: goto get;
}
}
void show_game_menu()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(RED);
outtextxy(50,140,"G A M E M E N U");
settextstyle(3,0,5);
for(i=0;i<3;i++)
{
setcolor(WHITE);
outtextxy(67,190+(45*i),game_menu[i]);
setcolor(RED);
outtextxy(130,190+(45*i),g_m[i]);
}
get_gm_choice();
}
void play()
{
cleardevice();
restorecrtmode();
textmode(64);
game();
}
void options()
{
show_game_menu();
}
void instruction()
{
cleardevice();
border();
setcolor(RED);
settextstyle(1,0,5);
outtextxy(50,140,"I N S T R U C T I O N S");
settextstyle(3,0,3);
setcolor(WHITE);
outtextxy(60,190,"1. Move the snake using Arrow Keys -> ");
outtextxy(60,230," UP, DOWN, LEFT, RIGHT");
outtextxy(60,270,"2. Eat food (@,é) and make snake grow longer.");
outtextxy(60,300,"3. You will get 2 points for (@) and");
outtextxy(60,330," more points for Bonus food(é)");
outtextxy(60,365,"4. Don't let it hit the walls or its tail");
settextstyle(4,0,4);
setcolor(RED);
outtextxy(140,425,"Press any key to Continue");
getch();
show_main_menu();
}
void hiscore()
{
cleardevice();
border();
setcolor(RED);
settextstyle(1,0,5);
outtextxy(50,140," H I S C O R E");
settextstyle(3,0,3);
setcolor(WHITE);
outtextxy(60,220,"Sorry! This feature is not available in this version
");
outtextxy(60,270,"For further details, Contact : ");
setcolor(GREEN);
outtextxy(60,310," mkj_manishjain@yahoo.co.in");
outtextxy(60,345," Mobile no.: +91 9896455735 ");
settextstyle(4,0,4);
setcolor(RED);
outtextxy(140,425,"Press any key to Continue");
getch();
show_main_menu();
}
void get_mm_choice()
{
get:
int cho=bioskey(0);
cho=cho>>8;
switch(cho)
{
case 2:
case 25:
case 28:
case 79: play();
break;
case 3:
case 24:
case 80: options();
break;
case 4:
case 23:
case 81: instruction();
break;
case 5:
case 35:
case 75: hiscore();
break;
case 6:
case 18:
case 76: exit();
break;
default: goto get;
}
}
void show_main_menu()
{
cleardevice();
border();
settextstyle(1,0,5);
setcolor(GREEN);
outtextxy(60,130,"M A I N M E N U");
settextstyle(3,0,5);
for(i=0;i<5;i++)
{
setcolor(WHITE);
outtextxy(67,180+(35*i),main_menu[i]);
setcolor(RED);
outtextxy(130,180+(35*i),m_m[i]);
}
get_mm_choice();
}
void end()
{
initialise();
for(j=0;j<=2;j++)
{
setcolor(RED+j);
circle(mx/2,my/2,150+j*2);
}
settextstyle(4,0,5);
outtextxy(mx/2-65,my/2-20,"The End");
getch();
closegraph();
restorecrtmode();
exit(0);
}
//MAIN FUNCTION
void main()
{
intro_graphics();
show_main_menu();
}
No comments:
Post a Comment